Generals brings many changes to the gameplay used in the
previous C&C games. For example, the notion of unit deployment
has been thrown out. Units will now have more than one secondary
function, and all those functions will be accessed through the
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Another change to the C&C gameplay formula is the introduction
of peon-class units: Bulldozers, Supply Trucks, and Workers. When you
begin a game in Generals, no matter which side you choose,
you'll automatically start with a Bulldozer(USA and China)
or Worker (GlA), as it's part of the
Command Center. This Bulldozer or Worker performs the actual construction
of all your buildings in the game -- structures no longer build
themselves. They will also let you build anywhere you want. The
Bulldozers will function as your repair units, too -- structures
will no longer repair themselves when you tell them to -- and
you can build more of them at your Command Center.
Supply Trucks, Chinooks, Workers
and Supply Depots will form the basis of the
game's resource model -- there's no Tiberium or Ore in Generals.
Instead, each map will have several Supply Depots -- really
nothing more than large warehouses -- where you'll be able to
send your supply gatherers to in order to pick up construction
If this sounds rather similar to Blizzard's Star Craft and
Ensemble's Age of Empires, prepare for more: Generals does away
with the vertical build bad that has been a Westwood trademark
since Dune II in favour of a horizontal one similar to the
interfaces in the above mentioned games. Now, to build a
unit, you will have to click on the building that is responsible
for the construction of that unit to receive the option of
building the unit. While this might seem like a drastic
change to hard-core C&C fans, Westwood promises that this will
only help to display more information and special commands (more
below), etc. and allow better control of units.
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